ToonPoly Game Project

Developed by independent developer Levent Bozkurt

ToonPoly is a sandbox system that brings 2D flat vector art aesthetics into 3D. It allows players to design their own worlds and games. It offers a single-player experience, but created worlds can be shared via save files.

At runtime, players can:

  • Adjust scene colors
  • Change weather and seasons
  • Edit and sculpt landscapes, paint and place vegetation
  • City Builder
  • Character Creator with AI character creation feature

A Sandbox for Timeless Creativity

ToonPoly gives players the freedom to build worlds adaptable to any era using simple modular pieces. Buildings, furniture, and clothing can transition from medieval to modern or futuristic environments. Minimalist design emphasizes creativity through unlimited combinations.

Nanite – High Poly Stylized Graphic Art

ToonPoly renders its high-poly, stylized graphics with Nanite, offering both visual quality and performance. Although it works with simple and minimalist forms, it breaks the classic low-poly perception and creates high-quality, stylized 3D worlds.

Sustainability

  • The project offers a constantly updatable and expandable ecosystem thanks to its modular and flexible structure.
  • ToonPoly will continue to evolve long-term based on user feedback and technological developments due to its always-improvable structure.
  • Being modular, the system provides an infrastructure that meets current goals as well as future scalability and sustainability expectations.

Current Status

  • Except for Ultra Dynamic Sky, all project content developed so far has been created from scratch by Levent Bozkurt.
  • Landscape (90%): Small improvements for wind, interactions, and vegetation are planned.
  • Layered Fog Material (60%): Color variation presets will be created.
  • Main Material (98%): Small improvements.
  • Runtime Landscape Editing: Voxel plugin integration planned.
  • Ultra Dynamic Sky (50%): Adaptation process nearly complete.
  • Building Objects: R&D work is ongoing; the model detail level plays a critical role in defining the game's visual identity and performance, and the process is nearing its final stage.
  • City Builder: R&D is in progress; blueprint development has started.
  • Character Objects: Characters complete. Clothing and tools quantity will be increased.
  • Character Creator: Blueprint phase under investigation.
  • Character Animations: GASP-based solutions under investigation. (GASP:Game Animation Sample Project)

Future Tasks

  • UI Design
  • Water System
  • Runtime Controls via Menu Integration
  • Particle System
  • Sound FX & Music

Road Map

Months 1–6 (Period 1)

  • 3D Visual Concept
  • Landscape
  • Water System
  • Runtime Landscape Editing
  • Ultra Dynamic Sky Adaptation
  • Building Objects Creation
  • City Builder
  • Runtime Controls via Menu Integration
  • Character Animations
  • Bug Fixes and Performance Tests
  • Prototype Playable Demo Release

Months 6–12 (Period 2)

  • Character Models Updates+Material
  • Character Creator
  • Character Animations and AI
  • Initial implementation of Particle System
  • Initial implementation of Sound Effects and Music
  • Bug Fixes and Performance Tests
  • Game Demo

Months 12–18 (Period 3)

  • UI Design
  • Sound FX & Music Updates
  • Particle System Updates
  • Character Animations and AI
  • Building Objects Creation
  • Bug Fixes and Performance Tests
  • Game Beta Version

Months 18–24 (Period 4)

  • Expansion of Landscape Variety
  • Building Objects Creation
  • Animations and AI Updates
  • Comprehensive Testing & Release Readiness
  • Production of Marketing and Promotional Materials
  • Official Release & Distribution Across Platforms

Months 24–X (Period 5) 

The AI Animal Creator, Vehicle Creator, and Multiplayer Research will be introduced as optional / stretch goals, either as updates after the completion of the main plan or in the second game.

Conclusion

ToonPoly, featuring high-quality minimalist graphics and AI character creation, enables players to design and build their own worlds and games.